All software relies on programming techniques to operate successfully. There are many routine programming techniques that are used over and over to create an infinite number of software types with various uses. You don't need to be a programming expert to understand how some applications work, and a basic understanding of how programs can be organized can help you in your work to troubleshoot and support software applications.
Many students are now introduced to programming and coding concepts at an early age. You or people you know may have been involved in classes or clubs that used block coding, programmable robots, or other coding environments. All of those experiences can help you better understand how programs are organized and operate.
Students will use scripting tools to explore basic computer programming and generate simple code. The purpose is more to understand basic programming concepts and commands and how programs are organized, not creating a finished application.
Students will use scripting tools to create a simple program illustrating key programming concepts from the unit. They will use rudimentary flowcharting or pseudocode to design their program prior to scripting.
Monday
Whole-group re(orientation) to programming concepts
Introduce Lab 9: Using scripting tools (students work on lab as part of stations throughout the week)
Tuesday
Share problem results from students (software selection)
Independent or small group exploration of resources at stations or from additional resources
Progress check with individual students
Wednesday
Hands-on exploration with IT professionals that emphasize application delivery or programming concepts using scripting tools
Independent or small group exploration of resources at stations or from additional resources
Progress check with individual students
Thursday
Hands-on exploration with IT professionals that emphasize application delivery or programming concepts using scripting tools
Independent or small group exploration of resources at stations or from additional resources
Progress check with individual students
Friday
Complete Lab 9: Using scripting tools, and share student work products
If necessary, allow students to continue working independently on Units 2.1 and 2.2 during week 3 while addressing database concepts
Note: Students may have unfinished station products from week one, but should be made aware that additional academic vocabulary and foundational concepts will be added in week two.
Students work independently or in pairs or teams to complete stations based on academic vocabulary and key concepts as presented in Units 2.2 and 2.3 in their textbook. Depending on the students' familiarity and experience with coding concepts (perhaps being exposed to Code.org, Hour of Code, or other programs through previous classes or clubs), teachers may want to consider whether students can tackle the programming concepts independently in stations or may need more structured whole-group instruction.
In addition to adding stations for programming concepts, the teacher may want to introduce Lab 9: Using Scripting Tools from Unit 2.3. Students can work independently or in pairs to complete all four exercises in the lab throughout the week. The lab is fairly prescriptive, so those students with some programming experience may be encouraged to complete a more open-ended coding project. Students should use rudimentary flowcharting or pseudocode to draft the outcomes of their program prior to using the scripting language.
The students may continue to collaborate on a Frayer-type digital presentation that records and illustrates key vocabulary and concepts in the Units. As an alternative, students may generate different digital products based on the requirements of each station.
Technicians present and model hands-on activities that emphasize application delivery or programming concepts using scripting tools used in the school or district. Students practice the activities modeled by technicians, generating documentation that is used to support the might Help Desk throughout the semester.
The Official CompTIA ITF+ Instructor's Manual and Student Guide: Units 2.2 and 2.3
Frayer Diagram Template (slide deck, document, or other)
School/district software installation and configuration guidelines by user access level
Microsoft has more than 40 short videos on their Python for Beginners playlist on YouTube
Coding Chatbots on Code Monkey
Invent Your Own Computer Games with Python, 4th Edition. Free online book and source files. Book can also be purchased.
Python resources on beanz, including Sandboxes for different OS and devices, tutorials, and others